![]() ![]() In addition to what people have mentioned about Warblades not really directly supporting ranged combat that well, the only reservation I'd have about wholesale replacing the Fighter with the Warblade is that it raises the complexity of the game somewhat. Warblades are way cooler and more fun, but they also take a little longer to play (in combat), not only because they have a larger decision space, but because there are more little bits and boosts flying around to keep track of. (Warblades have very good bang for your buck in terms of how much their complexity actually pays off in terms of good gameplay, compared to the rest of the system, but it's still mechanical complexity.)Īt the cost of sounding cynical, what kind of function does the 3.5 Fighter absolve that you need a viable replacement for? It's possible to build a fighter who has a ton of situational or temporary bonuses, and then you get the same issues, but that's not the default.) They're still faster in play than a lot of classes, but I'd still probably lean on the fighter as an alternative for a player who is new and/or uncomfortable with mechanical complexity, and who wants to play a character that thematically could be either. Maneuver:A maneuver is a specific, one-shot effect that a martial adept initiates. Mechanically speaking, the 3.5 Fighter is basically the Vanilla Hero (who gets lots of Feats). the crusader, swordsage, or warblade class is known as a martial adept. He's got lots of HP, he's fairly accurate and has a full B.A.B. The Warblade has MORE hp (he rolls d12), has full B.A.B. He doesn't get Feats, but he gets maneuvers and they're definitely superior. So basically you get a better fighter with special moves at the cost of a few feats. Honestly, if you're afraid the Warblade won't be competitive with the Fighter in gaming terms, don't worry - the Warblade is a lot better than the Fighter (not that it takes much, but still, it's a solid class). ![]() He does everything the Fighter does, often much better, with better numbers he's more mobile, and has a better fan of options for optimizing the 3.5 action economy. If your problem is that you want a fighter that can use ranged weapons, basically it boils down to this: if by that you mean that you're not investing particular resources in making your Fighter good with a bow, but just want him to be able to whip it out and shoot people, the Warblade is fine. If ranged combat is a primary focus of your Fighter but you don't want to play a Fighter, then I'd look at a Ranger rather than the Warblade. In effect, you lose the old maneuver in exchange for the new one. If you're playing a Fighter that is heavily investing in feats in order to do things with bows and so forth, the Warblade isn't a viable alternative. Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. Basically he's as good with bows as a Fighter before he spends feats on Bows. In addition to what people have mentioned about Warblades not really directly supporting ranged combat that well, the only reservation II'd have about wholesale replacing the Fighter with the Warblade is that it raises the complexity of the game somewhat. ![]()
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