With veterans Mackeo, Roy and Lunchbox, he improved to a second place finish, but was dropped only minutes before the next tournament’s roster deadline. He was picked up by Instinct for the second event of the 2008 season in San Diego. True to his moniker, Snipedown quickly became one of the most consistently dominant snipers the league has ever seen. Veterans from around the league immediately began to take notice of the baby-faced Indiana native’s pinpoint accuracy and raw slaying power. At his first MLG event in 2008, Snipedown, a virtual unknown at the time, took seventh place with team Ambush. No other player has ridden a more meteoric rise to the top of the MLG Pro Circuit than Eric “Snipedown” Wrona. Just pure shooting and teamwork powered by a burning need for redemption. No coach, no headsets and not a single game lost. Eager to reclaim their birthright as national champions, Final Boss picked up havoc-inducing young slayer Michael “StrongSide” Cavanaugh for the 2007 season and tore undefeated through the National Championships in Las Vegas. No one had ever done it before, and no team would repeat the feat for another three years (Ogre 2 was on that team, too). Final Boss reclaims the throne with a perfect tournament, 2007 Final Boss looked poised to win its third straight National Championship, but Carbon stepped in the way of the dynastic squad and stole the throne in one of the most intense championship matches the league has ever seen.Ĥ. The Carbon of 2006 (Karma, Gandhi, Ghostayame, Shockwave) was a ragtag foursome of MLG misfits that nevertheless meshed with team chemistry and the most efficient communication in the league. Final Boss, led by team captain Dave “Walshy” Walsh and anchored by the legendary Ogre Twins – Tom “Ogre 1″ Ryan and Dan “Ogre 2″ Ryan – had dominated for much of the 2006 season leading into the Las Vegas National Championships, but rivals team Carbon were hot on their tails. For the first time ever, eSports reached 90 million American homes. The “Boost Mobile Major League Gaming Pro Circuit” aired in the fall of 2006, profiling the lives of some of MLG’s most prominent cyber athletes and highlighting the league’s seven Pro Circuit tournaments. In 2006, MLG and USA Network inked a deal to air seven, hour-long tournament rebroadcasts on Saturday mornings. Carbon upsets Final Boss on national television, 2006 With Halo 4 beckoning from the November horizon, let’s recall some of the most iconic moments from Halo’s history on the MLG Pro Circuit.ĥ. What was once considered only a hobby for pimply-faced basement-dwellers has morphed into a viable career path for thumbstick warriors across the country. MLG recently partnered with GOMTV and KeSPA to draw South Korea’s top StarCraft 2 pros to the states. Superstars like Ogre 2 and Tsquared have carved their names into the annals of MLG lore, forever altering the way the American public perceives the professional gamer. Over its first nine seasons, MLG has moved beyond Manhattan across the Great Plains into Texas and California and north of the border into Canada, hosting tournaments at massive venues like the Anaheim Convention Center for tens of thousands of spectators. If Yankee Stadium is The House That Ruth Built, Major League Gaming (MLG) is The House That Halo Built.įrom its humble beginnings hosting Halo: Combat Evolved and Madden NFL 2004 tournaments at a tiny LAN café on Manhattan’s east side in 2003, the league has grown into North America’s preeminent source for eSports competition, attracting the most highly skilled StarCraft 2, League of Legends, and Halo: Reach players from across the globe for tournament prize pools in excess of $100,000.
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